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Thinking of Making a Game? Understanding Art vs Design Principles



In the dynamic realm of game development, creativity thrives in the hands of artists and designers.


While these roles often intertwine, there’s a significant difference between them that’s worth exploring.


Many are still puzzled by the disparity between Game Art and Game Design.


Grasping these distinctions offers profound insights into the rapidly evolving and diverse world of game development.


So, let’s delve into the contrast between Art vs. Design in Game Development Principles.



Take a look:




What are Game Art and Game Design?


In essence, Game Art encompasses the visual elements that convey a game's feelings, moods, or vibes, while Game Design entails the conceptualization of the game itself. It includes mechanics, gameplay style, settings, and overall game experience.


Consider a simple game like Snakes and Ladders. A Game Artist would handle the visuals of the board, snakes, and all visual elements within the game, while a Game Designer would decide how the snakes and ladders function and interact with each other.


Not too tricky, right? Let’s break down each aspect of Game Art and Game Design to gain a deeper understanding.


Explaining Game Art


Game Art focuses on creating 2D or 3D visual elements within a game, including characters, environments, special visual effects, props, game assets, and user interface visuals.


Most Game Artists strive to evoke impressions and emotions through color choices, shapes, and the cohesion of visual elements.


5 Types of Game Art


Game Art has evolved extensively and encompasses various branches, including:


Concept Art


Concept Art is a crucial early stage in game development where Game Artists translate the envisioned game into tangible concepts for further development. It includes sketches depicting different character poses and gestures, objects and decorations, and scene backgrounds.


Character Art


Character Art specifically emphasizes the visual representation of characters in the game, whether they are main characters or Non-Playable Characters (NPCs). Game Artists provide detailed illustrations of these characters, including diverse facial expressions, character actions, and attire.


Prop Art


Ever noticed the abundance of destructible "Wooden Crates" players encounter while exploring a game? These crates are common objects found in games. Props are elements that populate game scenes or environments and significantly influence the gameplay experience.


Environment Art


Landscapes, scenery, buildings, and colorful backgrounds are essential assets in game development. Game Artists create illustrations tailored to how the game will be played.


Visual Effects (VFX)


Visual Effects (VFX) enhance the gaming experience with effects like gunfire sparks, explosions, rain, and various weather influences, contributing to the overall immersion.


Explaining Game Design


Game Design involves designing the mechanics, gameplay style, or overall concept of the game being developed. It lays the groundwork for subsequent development stages. Game Designers combine and design assets to create a cohesive playable game. Instructions, level designs, rules, rewards, and goals fall under Game Design responsibilities.


5 Types of Game Design


Several common types of Game Design used in game development include:


Game Mechanics Design


Designing logical interactions between game components and characters to create a seamless gameplay experience falls under the responsibility of Game Mechanic Designers. For instance, the sequence of actions like running and jumping forms basic mechanics in simple games, while complex games feature more intricate mechanics.


Level Design


Level Design involves designing playable levels, missions, achievements, and events to engage players with the game world. Starting with relatively easy adventures for players at lower levels and gradually increasing the difficulty as players progress creates challenging gameplay experiences.


Narrative Design


Narrative Design focuses on designing interactions such as dialogues, scripts, and storylines that immerse players in the game world, allowing them to engage with the video game.


UI & UX Design


In UI & UX Design, the distinction lies in:


UI Design: Implementing visual elements for interaction, such as menus, icons, and buttons.


UX Design: Designing layout and wireframes, visual hierarchy, gameplay flow, and feedback to enhance the gaming experience.


Sound Design


Creating soundtracks, character and object sound effects, and even decisions on Theme Songs fall under Sound Design responsibilities. Sound Design aims to make the game feel more realistic and immersive.


Conclusion: Game Art and Game Design Complement Each Other


Imagine a game without captivating graphics or a gripping storyline. It would feel empty and dull, wouldn’t it?


Conversely, envision a game with exceptional design but confusing and unbalanced gameplay. It still feels lacking, doesn’t it?


Game Art and Game Design are like two sides of the same coin. They complement each other and are inseparable. Game Art adds soul and aesthetics to a game, while Game Design provides structure and functionality.


For professionals in the gaming industry, understanding this relationship is crucial.


With the right balance between art and design, they can create games that are not only beautiful and captivating but also enjoyable and easy to play.

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